Upon ingestion, the player finds their breath to be unusually hot and ragged, as if they had just guzzled hot sauce or eaten an especially spicy variety of pepper. Once the potato is consumed, the player gains 3 breath weapon charges (fire) regardless of their species or whether or not they already wield breath weaponry of any kind.
To use a charge, the player must choose a target creature up to 30 feet away. The player then belches a ball of flame from their mouth directly at the target. The target must make a DC 15 Dexterity saving throw. On a failed save, the target takes 1d6 fire damage. On a succesful save, the target dodges away from the flame and takes 1d4 fire damage from the small area effect instead. Any creature within 5ft of the target also takes 1d4 fire damage from the area effect immediately, no saving throw required.
These charges can be used at the player's discretion. The charges have no effect underwater. If a charge is used while submerged, it refuses to ignite and the charge is lost. Any charges not used within 24 hours fade as the effects of the magic are slowly broken down by digestion.
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