Armor (plate), legendary (requires attunement by a character with an evil alignment, otherwise make a charisma saving throw DC 15. On a fail take 3d10 necrotic damage, on a success take half damage)

A set of armor made to not only bring death, but command it.

While wearing this armor get a +3 to AC, and gain a resistance to radiant damage as well as the following benefits:

- Any undead under your control get additional health added according to your half your character level

- You can dismiss any undead under your control transferring its remaining HP to be added to your own

- Grants dark vision up to 60 ft. even through magical darkness 

Plate armor forged of an ebony black metal, with the likeness of a human skull in the shoulders, and a dragons skull in the breastplate. The armor emits a dark aura while the eyes of the dragon glow a dark blue.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Resistance: Radiant, Sense: Darkvision, character with an evil alignment, otherwise make a charisma saving throw DC 15. On a fail take 3d10 necrotic damage, on a success take half damage, Str. 15 Required, Stealth Disadvantage

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