This armor is made from a mix a leathers and metal. The metal is Magmic Steel granting its wearer a +5 to AC.
This armor also gives the wearer the ability to use the Lucky feat to increase their AC for a short time. After the wearer gets hit by and attack or spell attack, they can spend a charge. The charge will increase the AC of the wearer by 1, up to a max of 5. This represents the wearer gaining some knowledge about how to better dodge said attacks from the creatures it is engaged with. This bonus last until the end off the current combat situation.
The armor also allows the wearer the ability to gain knowledge about save DC's. If the wearer fails a save, it can spend a charge to learn the save DC of the for what it failed. This will grant the wearer advantage the next time they try to save from the cause in this combat situation.
The wearer of this armor may also spend charges to learn a weakness of the creature it is attacking. This will grant the wearer advantage on attack rolls against the creature.
The charges reset after a long rest.
You can doff this armor as an action.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Bonus: Armor Class, Utility
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