These gloves are made from a fine metal formed from the catalyst. They are produced out of a finely crafted spiked black gauntlets
The gloves deals 2d4 force damage + your Strength modifier on a hit.
The good old 1 2: On your turn, you can (as apart of your attack action) make a second melee weapon attack with the gloves. You can do this a number of times equal to your Strength modifier (with a minimum of 1). The extra attack also deals an extra 1d6 force damage ( these recharge on short rest )
Tavern champion: Because of the gloves brawling aura, within a duration of 30 seconds you give every willing creature within a 30ft radius of you advantage on grappling checks and Strength saving throws. You yourself can also choose to replace your attack of opportunity with a grappling check. You can do this a number of times equal to your Strength modifier per long rest (with a minimum of 1)
KO: You can once per long rest choose to deal an extra 2d10 force damage to one attack.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Bludgeoning, equal to your strength mod, Damage, Combat, Light, Slow
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