Forged from a Metal rarer than platinium found only in the deep mines of the north, the Armour of delefction can stop any weapon from pericing the wearer once attuned. The Armour has 3 charges, each charge can be used to stop a weapon from dealing pericing damage to the wearer. The damage is replaced by 1d4 or 1d8 bludgeoning at the DM's descretion.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: lawfull or neutral aligned player , Utility, Combat, Str. 15 Required, Stealth Disadvantage
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