This bag holds in it the Great Wind of the Fart God Kutdacheese. The bag can be opened to release a charge or several which dictate the quality and length of the fart. When opened and released, the gas will fill a 20ft cube. The gas can be dispersed by a gust of wind or strong breeze. This bag affects all creatures in the 20ft cube that have the ability to smell. If a creature has Keen Senses or relies on smell they take double damage and make their saving throw at Disadvantage. This bag holds six charges, and regains 1d4 charges every sunrise when the creature attuned to it takes their morning poo.
One charge: Silent but deadly. This fart tis only the smell. This fart can only be heard by a creature with a Passive Perception of 20 or higher.
Two charges: The Squeak. This four second fart starts low but cuts high sharply and, well, squeaks. This fart can be heard by all creatures within 30 ft of the bag.
Three Charges: The Damn Becky. Clocking in at six seconds, this throaty bastard shoots out of the bag with a push. This fart extinguishes any non-magical flame, knocks over any light objects that are not held down within the 20ft cube. Any creature within the 20ft cube must make a DC 12 Constitution saving throw, on a fail the creature plugs their nose but stumbles back 5ft from the bag.
Four Charges: The What Did You Eat? This eight second fart crawls up your nose with stench of rotten meat. Any creature in the bag's 20ft cube must make a DC 14 Constitution saving throw, on a fail the creature is incapacitated for ten seconds or until the end of their next turn.
Five Charges: Oh God What is That? At ten seconds, a brown molded log of shit reaches out of the bag and attacks any creature near it. Any creature within the 20ft cube takes 1d8 force damage and 1d8 poison damage.
Six Charge: Oh No, It’s everywhere! At twelve seconds, the great winds of the western seas are not even this mighty. All creatures within the 20ft cube are subjected to all of the previous fart effects.
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