Armor (shield), uncommon
2.5-foot diameter metal shield. Shield gives normal armor bonuses + allows the wielder to 1 additional attack at full Attack Bonus. The wielder's opponent does not get an attack of opportunity.
Damage is Bludgeoning and does attack is 2d6 + 3 + Str Bonus. Critical on natural 20 damage doubled.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.