Wondrous Item, legendary

B.E.A.R. has four large swollen limbs each 5 feet long the body has a large window in the front in which the user can sit. The user has to be a medium creature or small creature to use it has a holographic heads-up-display (HHUD) the user controls it via a headset and a suit they place their limbs inside of each of the corresponding limbs and move around like this. Once started the B.E.A.R. will lower a harness to properly secure the user. BEAR requires a power source to be connected to function needing only one hydrogen cell battery for a month. BEAR is a Large object with the following statistics:

Armour Class: 25
Hit Points: 240
Speed: 30 ft., swim 30 ft., fly 10 ft., climb 20 ft.
Damage Immunities: poison, psychic, disease, critical hits (now just normal hits)
Condition Immunities: Unconscious, Poisoned, Frightened, Disease
Proficiencies (saving throws (Strength +9, Constitution +5, Intelligence +6), Skills (Acrobatics +5, Arcana +6, Athletics +9, History +6, Insight +4, Investigation +8, Medicine +4, Nature +6, Perception +6, Sleight of Hand +5), Tools (
Strength Score - 25, +7
Dexterity - 17, +3
Constitution - 17, +3
Intelligence - (User's), 18, +4
Wisdom - (User's), 14, +2
Charisma - 16, +3

To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.

The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.

 

The suit has multi-attack of two

  • Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (2d8 + 5) bludgeoning damage.
  • Unarmed strike. Melee Weapon Attack: 8+PB bludgeoning damage.
  • Slash. Melee Weapon Attack: 2d6+7+PB slashing damage
  • Stab. Melee Weapon Attack: 1d10+7+PB piercing damage

It can spell cast from this spell list

SPELL NAME MINIMUM CHARGES MAXIMUM CHARGES RESTRICTION
Web   16 Not a web but a mass of foam that quickly expands and restrains the foe inside. You conjure a mass of foam that quickly expands and restrains the foe inside. at a point of your choice within range. The foam fills a 20-foot cube from that point for the duration. The foam is difficult terrain and lightly obscure their area. If the foam isn't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured foam collapses on itself, and the spell ends at the start of your next turn. Foam layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the foam or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the foam or until it breaks free. A creature restrained by the foam can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
Wall of Thorns   10 Create a mass of thorns around an area of your choice 20-foot diameter and is up to 20 feet high and 5 feet thick or a wall 60 feet long, 10 feet high, and 5 feet thick each thorn is actually a nanobot Highly flammable and will spread the flame instantaneously to all of them immediately destroying it You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. The wall blocks line of sight. When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 8d8 piercing damage, or half as much damage on a successful save. A creature can move through the wall but takes 8d8 damage for every foot.
Thunderclap     You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must make a Constitution saving throw or take 1d6 thunder damage. The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Stinking Cloud     You create a 20-foot-radius sphere of yellow, nauseating gas centred on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration. Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.
Sleep   6 This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren't affected by this spell. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
Shocking Grasp     Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armour made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Shield of Faith   8 A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. 10 minutes
Shield   5 An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
Acid Splash     You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage. At Higher Levels. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Fire Bolt     You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. At Higher Levels. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Frostbite     You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn. At Higher Levels. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Notes: Immunity: Unconscious, Immunity: Psychic, Immunity: Poisoned, Immunity: Poison, Immunity: Frightened, Immunity: Disease, Immunity: Critical Hits, Ignore Weapon Property: Heavy, Language: All, Sense: Truesight, Created by Artificer God and creation cost is 2500gp for non-artificers and 1250gp for artificers. Mythril and Adamantine alloy., Utility, Exploration, Combat

Previous Versions

Name Date Modified Views Adds Version Actions
2/15/2021 9:02:32 AM
0
1
1
Coming Soon

Item Tags: Utility Exploration Combat

PsychoGecko

Comments

Posts Quoted:
Reply
Clear All Quotes