Weapon (halberd), legendary

A high-tech silver halberd with blue linings packed with technology created by Armsmaster.

Additional Weapon Attacks

  • Grappling Hook. Ranged Weapon Attack: +Dex mod, 40/100. If you hit you can choose to grapple if you do so and the object weighs more than you can drag you can grapple towards it if it is less you can choose to grapple towards it or pull it closer to you. If an object weighs half as much you must pull it closer unless it is stuck. If you grapple an enemy make an ability score challenge by your attack roll + mods against their Dex or Str save. If you succeed they are grappled and DC is your Attack roll plus mods. For all intents of grappling once they are grappled by you, they are an object. when you are grappling towards or pulling towards you are moving closer to the object at 30 ft.
  • Temporal stasis trigger. Melee Spell Attack: On a hit, the target must make a Dex save or be frozen in time for 1d20*30 seconds target cannot move or be moved or hurt in that time. Has 6 charges, regains all at dawn.

Additional Weapon Properties

  • Hot blade. Have advantage on attack rolls against metal weaker or equal to steel.
  • Welding Torch
  • Returning Blade- After Throwing it blade will teleport back into your hand
  • EMP Projector/Electricity field- As an action electrify target for an extra d6 of lightning damage for every 5 levels or use it to grant advantage on death saves.
  • Nano-thorn disintegration field- Cast Wall of Thorns but thorns deal 8d8 damage and do so for every 1 foot a person walks through it but it is hyper flammable and will be dispersed if it takes fire damage
  • Plasma blade- change damage type to fire or radiant
  • Can cast enlarge/reduce on itself if you do gain an extra hit die for all attacks
  • Spinning blades

Will be making his armour as well

weapon based on Armsmaster's Halberd a character by Wildbow in his web serial Worm

Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Melee Reach, Damage: Bludgeoning, Bonus: Magic, Heavy, Reach, Two-Handed, Cleave

PsychoGecko

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