Armor (plate), rare (requires attunement)

You have a +1 bonus to AC while wearing this armor. This armor has 15 charges, and regains 1d10 + 5 charges each day at dawn. As a reaction when a creature hits you with a melee attack, you can expend a charge from the armor to force them to make a DC 15 dexterity saving throw, causing them to take 3d6 lightning damage on a failed save, or half as much on a successful one.

Additionally, as an action, you can spend 5 charges to cause a surge of lightning to be released from the armor. All creatures within 20ft. of you  must make a DC 15 dexterity saving throw or take 12d6 lightning damage, taking half as much on a successful save. Additionally, if a creature fails it's saving throw by 5 or more, it is stunned until the end of its next turn.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Str. 15 Required, Stealth Disadvantage

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2/15/2021 6:11:02 PM
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