A towering, vicious scythe with a handle made of pure, gently worn jet. The blade appears to be the claw of a gigantic beast. Dark, necrotic energy seeps from thin cracks along the blade whenever it arcs through the air. While attuned to Backscratcher, you gain the following benefits:
- You gain advantage on all saving throws against the Fear condition
- If you do not already have darkvision, you gain the ability to see up to 60 ft in nonmagical darkness. If you already have darkvision, your range increases to 120 ft.
- On a hit with Backscratcher, you deal an additional 1d6 necrotic damage.
- On a critical hit with Backscratcher, if the target's hit points are below one hundred, they must make a DC 16 constitution saving throw or be rendered unconscious.
- Backscratcher is a +2 weapon as well as a +2 arcane focus
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Spell Save DC, Bonus: Magic, Bonus: Spell Attacks, Advantage: Wisdom Saving Throws, Sense: Darkvision, Damage: Necrotic, Damage, Combat, Heavy, Reach, Two-Handed, Graze
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