A mysterious blade, found deep within the temple. It emanates a strong evocation magic. The crystal embedded in the hilt changes colors periodically.
Devour Magic. Action, Instant. once per turn, you may spend an action to consume a buff or condition from a target. Make a Constitution Saving Throw (DC 14). On a success, the sword will devour the magic and grant you 2d8 extra force damage on your next melee attack.
Pact of Akin'Rul: Passive. Casting a spell that consumes a spell slot will siphon a portion of your soul into the blade, siphoning 5 hp each time. When enough of your soul has been consumed, you may unleash Vengeance.
Vengeance. Action, 60 ft., Instant. Unleashes 1d6 force damage in a 5 foot wide beam in the direction you choose. For every 5 hp siphoned from you, add an additional 1d6.
Akin'Rul's Legacy. When wielding Akin'Rul's Blade of Entropy and Akin'Rul's Orb of Entropy you gain the following stats:
+2 bonus spell attack
+2 bonus spell damage
+2 bonus AC
+2 bonus saving throws
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Saving Throws, Bonus: Armor Class, Bonus: Spell Attacks, Bonus: Magic, Bonus: Hit Points, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Warding, Finesse, Light, Vex