Ages ago the great genasi sorcerer-prince J'dahn created these slippers for his many servants, that they might follow him through the skies without granting them the freedom to soar above him. The limited flight afforded by these slippers is useful, but requires careful attention as the wearer is in effect taking each step onto the air as if it were a solid surface any pause in their stride will end the flight and they will begin to fall. Since the end of his reign these Air-Walking-Slippers of J'dahn (or simply Air J'dahn's) have been prized amongs historians and collectors.
While you wear these boots, you have a flying speed equal to your walking speed as long while you are moving, as you can concentrate. While "flying" in this manner you can carry weight up to your carry limit, any excess weight will cause the magic to fail. Taking damage while in the air requires you to make a concentration check to keep your footing. If you begin to fall catching yourself requires a dexterity check of 15 + 1 for each round spent falling.
Any levels of exhaustion will cause the magic to fail.
Notes: Set: Innate Speed (Flying), Movement, Footwear
Comments