You have a +3 bonus to AC while wearing this armor.
You have a swimming speed of 50 ft. and can breathe normally underwater. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface.
You gain resistance to cold damage while wearing this armor. If you already have resistance to cold damage, you gain immunity to cold damage while wearing this armor.
You gain immunity to the petrified condition while wearing this armor.
While wearing this armor and wielding the Trident of Torrent you gain access to the ability "Super Wave Smasher". You can use this ability once per day and it recharges on a long rest.
Super Wave Smasher. A wall of water springs forwards out from you 60 ft. in a direction you choose. You can make the wall up to 15 feet long, 15 feet high, and 10 feet thick. Each creature in the line must make a DC 25 Strength saving throw. A creature takes 6d6 cold damage and 8d6 bludgeoning on a failed save, or half as much damage on a successful one. Any creature Huge or smaller is moved along with the wall.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Resistance: Cold, Immunity: Petrified, Bonus: Speed (Swimming), Proficiency: Heavy Armor, Proficiency: Trident, Ignore: Heavy Armor Speed Reduction, Speed Reduction: Remove, Stealth Disadvantage: Remove, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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