Weapon (longsword), very rare (requires attunement by a Attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon. Alternatively you can forgo an melee attack and use Arborus to cast Thorn Whip.

 

While wielding this weapon you can speak a command word and cast Speak with Plants at will.

 

The sword has 6 charges:

You can expend 1 charge to cast Faerie Fire. You can expend 2 charges to cast Entangle. You can expend 3 charges to cast Plant Growth. You can expend 5 charges to cast Tree Stride. Arborus regains 1d6 charges at dawn, if the last charge is used roll a d20. On a 1 Arborus turns into wood and loses all its properties, on a 20 it regains all its charges.

 

If Arborus is left within a tree for 24 hours, roll a 1d100. On a 0-50 nothing happens, on a 51-100 a Wood Woad spawns and obeys your commands. The sword can only create one Wood Woad at a time, if one is already created the sword loses its ability to create more.

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Attunement, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

Caskaron

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