Armor (light, medium, or heavy), rare (requires attunement)

You have a +1 bonus to AC while wearing this armor.

While wearing this armor you have advantage on saves from spells and spell effects that deal necrotic damage.

As a bonus action, the wearer can target one skeleton or zombie it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failed save, the target must obey the wearers commands until the wearer dies or until they release the creature as a bonus action.

The Barrow Glint armor is a cursed item. Once attuned the wearer has disadvantage on death saves and must make a wisdom saving throw DC 18. If the wearer fails the wearer's hit point maximum is reduced by 10 HP for the first day of wear. Each subsequent day of wear the wearer must make a additional wisdom saving throw, on a failure the hit point maximum reduction is increased by 10. Should the wearers hit point maximum be reduced to zero, or the wearer dies, the spirit of a death knight or bone knight (DMs discretion) repossesses the armor.

While wearing the armor the creature slowly withdraws from the group and is no longer them self. The wearers skin becomes more pale and more gaunt with each day of wear. Prone to random acts of anger the wearer will typically rush into battle to fight the first thing they see. 

If Greater Restoration or Remove Curse is cast the curse is removed and the armor becomes inert and is a regular half plate armor set. 

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Bonus: Armor Class, Disadvantage: Death Saving Throws, Advantage: Saving Throws, Combat, Warding, Stealth Disadvantage

Item Tags: Combat Warding

Orion080024

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