These crismon and black gloves were made for getting in, getting the kill and getting out. A small ruby is set in the wrist that can be touched to activate one of it's spell effects.
Swift Strikes. While you wear these gloves, your body's movements are unusually swift during the moment of ambush. You can add 1d8 to initiative rolls, as long as you aren't surprised.
Spells. You can touch the ruby to cast either misty step, or invisibility. After you do so you can't until the next dawn. Once the gloves are removed any spell effects end.
The casting of these spells through this item requires no verbal, somatic or material components, and cannot be targeted with counterspell, but can still be dispelled with dispel magic.
Notes: Bonus: Initiative, Teleportation, Movement, Utility, Deception, Handwear
Previous Versions
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2/21/2021 8:58:55 AM
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2/21/2021 9:04:40 AM
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