Wondrous Item, artifact (requires attunement)

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

 

Avandra the changebringer additions:

While the knapsack is within 10ft of you, you gain advantage on wisdom checks, and your wisdom base becomes 12 and cannot drop below that number unless reduced by a spell of 4th level or higher

Command Word's:

Hide: The bag becomes invisible, yet it now gives off an aura of magic, lasts 10 minutes

Swap: The contents of the bag can be swapped with another bag of holding that has been bound to the knapsack by the attuned player

Fate: An item relevant to the current objective will appear in the knapsack, and when taken out will disappear after 10 seconds

Glow:The knapsack will glow a level of blue dependant of the threat level nearby, with no glow being safe, and blinding light being imminent danger.

Wish: You focus on an item and it appears in your knapsack for 1 hour. Can only occur twice per day, once per item, and must roll a d20+WIS (DC10) to see if the command word becomes ineffective. Each time the roll is successfully made, the DC becomes 1 higher, and if the save is failed it takes 24 hours to reset, yet the DC also resets. The items that can be wished for are: Potion of Healing, 5 Gold Pieces, Ring of Feather fall with 1 charge, 50ft of Hempen Rope

 

 

 

 

Notes: Advantage: Wisdom Ability Checks, Utility, Container

Item Tags: Utility Container

Callum24

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