Staff (quarterstaff), artifact (requires attunement)

When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.

While this artifact is attuned to you you are granted the following benefits:

Entwine: This artifact amplifies the wielders power, when you expend a spell slot you may chose an additional spell of half the spell level rounded down as the original and cast it for free at the same target. It is possible these entwined spells will have different or additional effects. Ask your DM.

Mana Surge: Once per day you may draw on the magical powers harnessed within this artifact to refresh 3 spell slots of your choice (6th level or lower) or 1 7th level slot.

Channel Divinity: Once per day you may channel the divine energy of the entity who crafted this artifact. (can be done as a bonus action) to deal max damage on all dice for your next spell cast. 

This artifact appears when not held as a small glowing orb of blue energy. Once grasped by a wielder the orb takes the form of the weapon the wielder desires most.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Additional, Bonus: Melee Weapon Attacks, This artifact appears when not held as a small glowing orb of blue energy. Once grasped by a wielder the orb takes the form of the weapon the wielder desires most., Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

Ignasia

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