Dormant State
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Azure Smite. When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 1d6 radiant damage to the target.
Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it had the thrown property with a normal range of 60 feet and a long range of 180 feet. Whether it hits or misses, the axe flies back to you at the end of the current turn, landing in your open hand or at your feet in your space (as you choose). The axe regains all expended charges daily at dawn.
Illumination. While holding the axe, you can use an action to cause the axe to glow blue or to quench the glow. This glow sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage: Slashing, (requires attunement by a law-abiding person willing to dedicate everything to the Waterdeep's defense), Damage, Combat, Sentient, Versatile, Topple
Previous Versions
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2/22/2021 12:00:53 AM
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7
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3
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Coming Soon
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