Armor (shield), very rare (requires attunement by a Someone with the ability to manipulate magical energies)

This mechanical arm can be used as replacement for a lost arm, but only functions as such when the wearer has the ability to control magical energies, which they then use to take precise control of the arm. The attuned creature loses one 3rd level spell slot permanently and only regains it, after they break the connection to the arm.

Besides being a replacement arm, it increases the wearers AC by 2 and their unarmed attacks deal 1d10 + 2 + strength modifier magical bludgeoning damage. Additionally, it can be used as any spell casters focus and gives advantage on sleight of hands checks.

The creatures spell save DC as well as spell attack increases by 2 and spell attacks with range touch have advantage.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Spell Save DC, Bonus: Spell Attacks, Advantage: Sleight of Hand, Someone with the ability to manipulate magical energies

Racon

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