Weapon (revolver), uncommon

A simple revolver with arcane inscriptions etched into the handle a magic-user can instill spells into the chambers to store and use at a later date

casting a spell into the chamber will use one of your spell slots

This weapon has 5 spell shots chambers; you can only put ranges spells (non-AOE)

LVL 1 spells use 1 chamber = 5 shots

LVL 2 spells use 1 chamber =5 shots

LVL 3 spells use 2 1/2 chambers = 2 shots

LVL 4 spells use 2 1/2 chambers = 2 shots

LVL 5 spells use 5 chambers = 1 shot

 

 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Ranged Weapon Attack: Piercing, Damage, Combat, Range, Ammunition (Firearms), Reload, Sap

Item Tags: Damage Combat

Chiran_The_Warlock

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