Armor (medium or heavy, but not hide), rare (requires attunement by a The person wearing this armour must be blessed and attuned to it in the high temple of Bahamut)

This blessed and concecrated suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Only one of the faith of Bahamut is able to wear this armour.

The person wearing this armour must be blessed and attuned to it in the high temple of Behumut in order to use its effects. Anyone who does not receive the armour in the correct way is truely cursed by the gods and while wearing the armour, takes 1d10+6 radiant damage every round while wearing it in addition to rolling all attacks, skills and saves at disadvantage. Furthermore, the unconsecrated wearer moves at half speed  as the weight of the blasphamy weighs heavily upon them.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Critical Hits, Bonus: Armor Class, The person wearing this armour must be blessed and attuned to it in the high temple of Bahamut, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

Salamandis

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