Weapon (revolver), uncommon (requires attunement by a a humanoid which has a free hand and fingers to pull a trigger.)

If this item attuned, the werarer also gains the following:

Prey to a Giant of the Outerworlds.

Once per day, on a dawn, you can call to spirits of the Outerworld Giants to load weapon with six different bullets, which represents six legendary giants of the Outerworlds. Each ammo (bullet) has a name of the God and can be used (shots) once till the next dawn (reloading) and offers you next options to damage types:

Mystra  - bullet change damage type to cold damage;

Kossuth   - bullet change damage type to fire damage;

Talos  - bullet change damage type to thunder damage;

Akadi  - bullet change damage type to force damage;

Kelemvor  - bullet change damage type to necrotic damage;

Zehir  - bullet change damage type to acid damage;

Godblessing Whirlwind. Once per short rest you can use your bonus action to call a name of God and change all bullets, that remain in your weapon to an ammo of the same specified God, that grants you a multiple bullets with the same damage type you choose. When you attempt to use this feature it imposes one level of exhaustion.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Proficiency: Firearms, Advantage: Intimidation, a humanoid which has a free hand and fingers to pull a trigger., Range, Ammunition (Firearms), Reload, Sap

Kaoen

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