You have a +2 bonus to attack and damage rolls made with this magic weapon. When you hit a creature with this magic greatclub, you deal bludgeoning damage equal to 2d8+ your Strength modifier. If you use your action to hit a creature with this weapon, you can shove that creature as a bonus action this turn.
Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage: Bludgeoning, Damage, Combat, Two-Handed, Push
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