Weapon (war pick), common (requires attunement by a Melee class)

This anchor was fashioned into a type of War Pick and has been enchanted by a humorous Sailor. Not many can wield this ridiculous weapon, but those that can will surely bring anyone in their way to their knees.

Salted Steel. You gain a +1 bonus to attack rolls you make with this weapon.  Additionally, you do not have disadvantage when attacking underwater.

Enchanted Anchor. When you roll a 19 on the die for the attack roll with this weapon it is also considered a critical hit.

Heavy Hitter. Whenever you make a successful opportunity attack against a creature that is Large or smaller, they have to make a Strength saving throw (DC 15). On a failed save they are knocked Prone.

Weighted Down. The anchor, true to its name, forces those that would defy gravity to sink to the ground. You Will Sink has 2 charges of Earthbind. These charges replenish on the dawn of each day.

Proficiency with a war pick allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Bonus: Magic

Proficiency with a War Pick allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Prone, Melee class, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

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