Wondrous Item, rare (requires attunement)
While wearing both claws, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
Additionally, your unarmed strikes or natural attacks gain the following additional effects:
- Hit points lost to either type of attacks can only be regained through a short or long rest, rather than by regeneration, magic, or any other means.
- Once per turn, when you hit a creature with either type of attack, you may wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
Notes: Damage: Unarmed Attacks, Bonus: Unarmed Attacks, Damage: Necrotic, Damage, Combat
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