Rod, common
This artillery gun requires 1 hand. The gun has 2 charges.
While holding it, you can use an action to axpend 1 of its fuel charges to shoot the following spell from it, using DC 13 burning hands
The staff regains 2 expended charges after a long rest, if you spend some downtime on it. If you expend the last charge, roll a d20. On a 1, the gun blackens, crumbles into cinders, and is destroyed.
Notes: Requires proficiency in firearms, Damage, Combat
Previous Versions
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2/25/2021 9:59:29 AM
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Coming Soon
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