You have a +3 bonus to AC while wearing Armor of the Divine Order.
This magical armor has special properties.
Creatures cannot crit hitting you.
You can resistance against all non magical attacks from Slashing, Piercing, Bludgeoning.
(3 Charges): Armor of the Divine Order will regain all charges after a long rest.
Herald of the Divine (3/Days or Long rest): If you recieve a fatal blow instead you drop to 1 HP, and recieve temporarily HP equal to 50% of your maximum HP. This can happen once, and may first be performed after a long rest or after 3 days.
Guardian of the people (1 Charge): You point at a friendly creature within 60 ft from you, and make a link sharing incoming damage the creature may suffer. You take 50% of the damage the creature may suffer. Getting out of range will break the link, or you become unconcious.
Divine Punisher (1 Charge): You hold your weapon high into the air, and smash it into and enemy dealing 6d8 (Slashing, Piercing, Bludgeoning), 6d8 radiant damage. However you have -5 to hit, can't have advantage on the attack, this attack can't crit. You with such might the attack will damage you for 50% of the damage dealt (Reduction dosent apply if you already have resistance for the damage type).
Divine Rejuvenator (3 Charges): You point you weapon into the air channeling the divine powers of the angels throught your mortal person. Big angel wings will form into the air making a sphere 30 ft radius, Healing every friendly creatures inside for 4d6 every time on your turn. Undead creatures caught in the sphere take 2d10 radiant damage on entering or exiting. The sphere can be channeled for 1 minute, requires concentration. You can't attack or take any other action during this action.
Enhanced Smite (Passive): Adds extra dice to damage roll of your smite, while using wearing Armor of the Divine Order.
1st LvL: +1d6 Radiant damage
5th LvL: +2d6 Radiant damage
9th LvL: +3d6 Radiant damage
12th LvL: +4d6 Radiant damage
15th LvL: +5d6 Radiant damage
18th LvL: +6d6 Radiant damage
Avenger Stance (Bonus Action):
You have +3 to hit in this stance, and cant have disadvantage on your attacks no matter the circumstances.
You emit radiant light in a 10 ft radius of you, every creature caught in this will take 1d10 radiant damage each of your turns.
You hit with such might you make 2d6 radiant damage extra on your attacks.
Flaw: You recieve -3 AC penalty in this stance.
Guardian Stance (Bonus Action):
You have -3 to hit in this stance, and cant have advantage on your attacks no matter the circumstances.
You emit divine light upon yourself, and your allies in a 30 ft radius. Every friendly creatures witin 30 ft radius of you will recieve 1d10 temporarily HP on the start of your turn.
Enemies you hit will have disadvantage on attacks roles on every other creature than you.
Bulwark: You go into the ultimate defensive stance, and have resistances to all damage types except Psychic. You have +3 AC. Every Creature within 30 ft of you have disadvantage on attack roles on every other creature than you. You movement will be 0 ft, and you cant make any attacks or actions.
Parry: +3 AC (Reaction)
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Magic Item Name - Armor of the Divine Order, Requires Attunement - True, Attunement - Cleric, Paladin only., Combat, Warding, Str. 15 Required, Stealth Disadvantage
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