This dull, off-white powder sends creatures into a magical slumber. As part of an unarmed melee attack, you may, as an object interaction, throw the powder in front of you and attempt to apply the effects of the powder to the target, regardless of whether the attack succeeds or not.
For each dose of the powder (you can choose up to a maximum of 4 doses), roll 3d8: if the result is equal to or higher than the target creature's current hit points, the creature falls unconscious for up to 10 minutes.
An affected creature make a Consitution saving throw at the end of each of its turns of a DC equal to 8 + your unarmed melee attack bonus. On a success, the creature awakes and loses the unconscious condition, and is poisoned until the end of their next turn.
Undead and creatures immune to being charmed aren't affected by the powder.
Notes: Unconscious, Control, Utility, Consumable, enchantment
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