This stimulant and hormone cocktail causes the user to become extremely attentive, focused, and assists with recalling memories and factoids. However, the user can also become detached from reality and emotions as they obsessively pursue a chosen goal.
For one hour after consuming this drug, you can add 1d4 to your Intelligence checks and Intelligence saving throws. Once during this time, you can gain advantage on an Intelligence ability check or Intelligence saving throw, or an attack using Intelligence.
Addiction Saving Throw: DC 13 Wisdom
Price: 250₵
(Made by Mogrit for Technomancer's Textbook)
Notes: Bonus: Intelligence Ability Checks, Bonus: Intelligence Saving Throws, Advantage: Intelligence Ability Checks, Advantage: Intelligence Saving Throws, Buff
Comments