Wondrous Item, unknown rarity

These gloves are great for your local wild magic sorcerer. The gloves cover up to the wrists but can be made longer. The backs and sides have arcane sigils sewn into the fine fabric. 

While worn the gloves have a field of dispell magic that surrounds the perimeter of the wearer body. While wearing these gloves you cannot cast spells unless it is on of the spells the glove has charges of. The glove has four charges for dispel magiccounterspell to be cast. Once expanded the charges need 1 long rest to recharge. It's considered a bonus action to put on or take off the gloves. 

If you find your wild magic surging, as long as one glove is full equipped on your hand the magic can be dispelled. If your magic sites and you put on the gloves in an attempt to avoid disaster, roll a d10 & percentile dice, if you get a 25% or lower, the gloves fail to stop the surge. If the percent is 26% or higher, the gloves dispel magic and the surge ends. 

Eggkatt

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