Armor (half plate), uncommon (requires attunement by a Requires attunement)
This armor has 2 charges. While wearing it, you can use a bonus action to spend charges, giving it a bonus to your AC for 1 minute. The bonus equals the number of charges you spent.
If you expend all two charges at once, roll a d10. On a 1, the armor overloads with energy. The creature wearing the armor takes 1d12 force damage.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Bonus: Armored Armor Class, Requires attunement, Buff, Warding, Stealth Disadvantage
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