Ice Ward
While attuned to this armour you have resistance to cold damage. You also have advantage on saving throws for spells that are cast on you that deal cold damage. Additionally you are not negatively affected by the effects of extremely cold climates.
Boreal Winds
As an action you can extend your arms forward to unleash freezing cold winds in a 15ft cone. All creatures within the cone have to make a Strength Saving Throw (DC15).
On a failed save they take 2d8 Cold damage and are pushed back 5ft. On a successful save they take half damage but are not pushed back.
You can use this feature once per long rest.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Resistance: Cold, Advantage: Saving Throws, Combat, Warding
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