Wondrous Item, rare

You can use an action to blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 Necrotic damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened.

You are invisible to undead with an Intelligence score of less than 8

Notes: Damage: Necrotic, Deafened, The horn is twisted and black, pitted and scarred, odoriferous and rank. It feels cold in your hands and beckons you to apply your lips and sound it. While at first glace, it looks as though it is a large black ram's horn, it is, in fact the horn of a demon that displeased the demon-lord Al-Kusath. , Damage, Debuff, Combat

Item Tags: Damage Debuff Combat

Khaelic

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