Wondrous Item, uncommon

Hold a handful of this dust up to your mouth when you use your fire breath to change the nature of the attack once per long rest.  When used in this way, your breath transforms into up to eight multicolored rays of energy. Each ray is a different color and has a different power and purpose. Each creature in a 15-foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it. (the damage shown scales up with your breath weapon; if I ever forget to update this, just use the same damage dice and aoe as your fire breath at the current level).

1. Red. The target takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

2. Orange. The target takes 2d6 acid damage on a failed save, or half as much damage on a successful one.

3. Yellow. The target takes 2d6 lightning damage on a failed save, or half as much damage on a successful one.

4. Green. The target takes 2d6 poison damage on a failed save, or half as much damage on a successful one.

5. Blue. The target takes 2d6 cold damage on a failed save, or half as much damage on a successful one.

6. Indigo. On a failed save, the target is stunned until the end of its next turn.

7. Violet. On a failed save, the target is blinded until the end of its next turn.

8. Special. The target is struck by two rays. Roll twice more, rerolling any 8.

SquilliamFancyson

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