Weapon (antimatter rifle), artifact (requires attunement by a Anyone)

This is a powerful artifact forged in the black and white layer of the Abyss ruled over by Mine Turtle. This item has a long history marked with the blood of many a creature. It is a magic firearm, and while attuned and holding it, you can take an action to fire it. If you fire it, a tiny baby is fired directly at the target, as a ranged weapon attack with a +5 to hit, dealing 67 [7d10] Bludgeoning damage on a hit. It has a unique ability, which has the same effect as the spell clone, which the wielder can use at will.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Bludgeoning, Anyone, Range, Two-Handed, Ammunition (Firearms), Reload, Sap

Samuel_of_the_mills

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