This dagger is fitted with an aquamarine crystal engraved into its pommel, with smaller slivers in its blade. You have a 1d6 +2 bonus to attack and damage rolls made with this magic weapon.
As a bonus action, you can activate the magic within the aquamarine crystal, transforming the weapon into a rapier with magical blue crystals. However, while in this form, the weapon deals force damage as opposed to slashing damage. The weapon can stay in this crystalline form for up to 10 minutes. Once this property of the dagger has been used, it cannot be used again until the next dawn.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick