The blade of this finely crafted dagger ripples and curves, giving the blade an ornate appearance. The sheath it is contained in is made of well preserved human flesh. The Ba'Al Verzi clan of assassins initiated new members through this rite of passage. You gain a +2 bonus to attack and damage rolls made with this weapon.
Curse of the Ba'Al Verzi Order. A Ba'Al Verzi's weapon was infused with cursed bloodlust from the moment it strikes its first killing blow. This dagger extends the curse to the first rogue who touches it. The dagger binds itself to the new owner, and the owner is unwilling to part with the weapon. The new owner suffers disadvantage on attack rolls made with any weapon other than this one. Additionally, the new owner's hand is marked, and the owner cannot stow this dagger in anything except a sheath made of human skin (cannot be stowed in the previous owner's sheath). Attempting to stow the dagger in any other way may result in harm to the owner or their belongings, as it passes harmlessly through any other container.
Give in Order to Receive. At any time while attuned to this weapon, the owner can choose to spend(and permanently lose) a hit dice, reducing their maximum HP by the rolled amount. Doing so increases the critical hit range by 1(up to twice for a critical range of 18-20).
Give and Take. When an attack made with this weapon hits, the owner can spend a hit dice to increase the damage dealt by the result of the roll. The owner also takes damage equal to the number rolled.
Fueled by Carnage. Whenever an attack from this weapon misses, the wielder takes 1d6 psychic damage, as they are overcome with the bloodlust of the Ba'Al Verzi Assassins.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, rogue. This cursed weapon automatically attunes to any rogue who touches it. While attuned in this manner, the rogue's right hand and wrist take on a dark, bruised appearance as if blood is being cut off., Finesse, Light, Thrown, Nick
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3/3/2021 3:03:17 AM
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