Wondrous Item, common

This book has formulas for various different liquids.

There are 12 formulas inside the book written in a secret language known only be the writer. Each potion takes a full turn to make unless it specifies otherwise. There are 3 charges on this manual. You can expend 1 charge to brew 1 formula. You can't brew 2 same formulas and you can expend 1 charge to cast Acid Splash when equipped. Once you expend it's last charge, it closes and a successful DC 30 strength check can open the book, however, the book will engulf in flames and can't be used forever. To make a formula you must an arcane focus to do so. Some formulas need to be casted with a spell. The book regains all it's charges during dawn.

1.
Healing Medicine: This is the formula for a health potion you can turn a liquid into a healing potion and whoever drinks it, has the effect of the spell Lesser Restoration and regain 2d8 HP. You need to cast cure wounds on it.
2. Wolf's Concoction: This formula takes a minute to brew. This makes the user's constitution score raised up by 2. Their movement speed turns to 40 ft. unless their movement is higher. This lasts for 1 minute.
3. Acidic Brew: This formula deals 2d6 acid damage to whoever touches the liquid.
4. Soaring Drink: Whoever drinks this sprout 2 eagle wings and you regain a flying speed of 40 feet. The drinker can now descend 30 feet without taking damage. This lasts for 5 minutes. You must have a feather of any kind to make this.
5. Perceptive Elixir: Whoever drinks this awakens all of their senses. They now gain +10 in all Perception checks. This lasts for 30 seconds.
6. Necromancer's Mixture: Whoever drinks this gains 20 Temp HP and heal 5 Temp HP every minute and the user can speak to any undead. This lasts for a day. You need to cast any necromancy spell on it.
7. Arachnid's Potion: Whoever drinks this ignores restrictions when walking on web, has a climbing speed of 40 ft., and cast Web at will. This lasts for 1 minute.
8. Virulent Brew: Whoever drinks this potion take 1d8 poison damage. This looks like an ordinary healing potion, and can be identified using the identify spell.
9. Rat Transmutation Solution: Whoever drinks this potion turns to a rat. It has the statistics of a rat but regains it's personality etc. If the rat dies, the drinker returns to it's original form. This lasts for 2 minutes and you must cast any transmutation spell on it. 
10. Dizziness Mixture: The whoever makes contact with the liquid starts to feel sick. Their speed becomes 10 regardless, they have disadvantage on all checks and if a creature is immune to being charmed, it can't be affected by this liquid. You must expend a 2nd level spell slot to make this.
11. Heroic Liquid: Whoever drinks this liquid has the effect of the spell Heroism. (A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.)
12. Oil of the Long strider: Your speed increases by 10 for 1 minute. You need soil to make this.

Notes: Creation, Buff, Detection, Combat, Shapechanging, Consumable, Artificer

Item Tags: Creation Buff Detection Combat Shapechanging Consumable Artificer

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