Weapon (revolver), very rare

This revolver designed and made by Laukous the Arcane tinkerer as his main weapon. This weapon shoots magic instead of bullets. In the six chambers it has six different magics. As a bonus action you can change the chamber to a different magic(see the chart below). This weapon has the same function as a normal revolver except for it takes no ammo.

Magic Chambers

  1. Deals 1d12 fire damage
  2. Deals 1d8 Cold damage and they must make a DC 11 dexterity save or have there movement halved.
  3. Deals 1d12 Acid damage
  4. Deals 1d8 lightning damage and they must make a DC 11 constitution save or become stunned for one turn.
  5. Deals 1d10 Force damage and they must make a DC 11  strength save or be pushed back 10ft.
  6. Deals 1d8 Radiant damage and they must make a DC 11 wisdom save or become blind for one turn.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Range, Ammunition (Firearms), Reload, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
3/3/2021 9:55:12 PM
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Dapper_Man

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