A fishing pole that allows the wielder to catch fish that travel between planes. To find a fishing spot roll a Survival or Nature check (DC=10+Creature's CR), but only certain spots are frequented by magical creatures. To reel in a fish, roll a Dexterity check against the creature's Strength check. If you succeed, reel in the creature equal to half your movement speed. If you fail then the creature can take half it's movement speed away from you.
With this fishing pole you gain a +3 bonus to reel in a creature and on checks to find a fishing spot.
This pole is immune to cold, fire, acid, and lightning damage. This pole is resistant to Slashing, Bludgeoning, and Piercing damage.
This pole naturally comes with an ethereal line that is invisible to all but the wielder and if it takes damage it has an HP of 113.
Notes: Bonus: Ability Checks, Grappled