Initial. User makes a DC 8 Strength saving throw or becomes incapacitated for 2d3 hours.
Secondary Effect. After thirty minutes the user gains one level of intoxication and must make a DC 10 Strength saving throw to perform any action other than sitting, laying down, or walking slowly. A failure results in the user being prone. User will begin to have wild visions and daydreams. This lasts for another thirty minutes.
Side Effect. At the end of the secondary effect the drinker must make a DC 12 Constitution saving throw or gain the poisoned condition for an hour.
Overdose. Anyone foolish enough to drink this more than once in a week must make a DC 14 Constitution saving throw or take 21 (6d6) poison damage, success resulting in half damage.
Notes: Ayahuasca is a tropical vine used by shamans and hedge witches to achieve spiritual reawakening and revelations. It is usually mixed with a variety of other plants into a thick drink, also called ayahuasca, that is as bitter as it is salty. This drink is very dangerous if made incorrectly or if more than one dose is used in a week.
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