While attuned to this weapon you gain a +3 to attack and damage rolls made with this weapon. When you hit an extraplanar creature, such as aberration, celestial, elemental, fey, or fiend it takes an extra 3d6 damage. Additionally, if you kill a creature that would normally return to its home plane upon death it instead stays on the same plane as you and dies.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage: Melee Weapon Attacks, Damage, Combat, Light, Slow
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