Weapon (greatclub), legendary (requires attunement)

While attuned to this weapon you gain a +3 to attack and damage rolls made with this weapon. When you hit an extraplanar creature, such as aberration, celestial, elemental, fey, or fiend it takes an extra 3d6 damage. Additionally, if you kill a creature that would normally return to its home plane upon death it instead stays on the same plane as you and dies. 

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage: Melee Weapon Attacks, Damage, Combat, Two-Handed, Push

Item Tags: Damage Combat

TheAspiringDM

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