While attuned to this weapon you gain a +3 to attack and damage rolls made with this weapon. When you hit an extraplanar creature, such as aberration, celestial, elemental, fey, or fiend it takes an extra 3d6 damage. Additionally, if you kill a creature that would normally return to its home plane upon death it instead stays on the same plane as you and dies.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage: Melee Weapon Attacks, Damage, Combat, Versatile, Topple
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