While attuned to this weapon you gain a +3 to attack and damage rolls made with this weapon. When you hit an extraplanar creature, such as aberration, celestial, elemental, fey, or fiend it takes an extra 3d6 damage. Additionally, if you kill a creature that would normally return to its home plane upon death it instead stays on the same plane as you and dies.
Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Melee Weapon Attacks, Damage, Combat, Light, Nick
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