Weapon (greataxe), rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, you may deal an additional 2d6 Necrotic damage once per turn.

Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Each dawn you must make a DC 15 constitution saving throw or receive one mark. In addition a deathly sickness begins to creep up your arm. When you reach 8 marks the bonus damage becomes 3d6. Upon reaching 10 marks, the sickness reaches your mind and you die immediately. The next night you rise up as a ghoul under the DMs control.

 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Necrotic, Upon reaching 8 marks, the bonus damage increases to 3d6. Upon reaching 10 marks you die., Combat, Cursed, Heavy, Two-Handed, Cleave

Item Tags: Combat Cursed

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