You have a +1 bonus to attack and damage rolls made with this magic weapon.
Uses liquid Auda for ammo. A full "tank" gives 12 ammo. 1PT of liquid Auda per clip.
On hit target must make Str save DC 12 or get pushed back 5feet.
Variant Fire: Can manipulate ammo to fire more rounds in a turn.
6 ammo = 3 shots (roll each attack)
12 ammo = 6 shots (roll each attack)
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Push
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