You have a +1 bonus to attack and damage rolls made with this magic weapon.
Uses liquid Auda as ammo. A full "tank" gives it 6 ammo.
Variant Fire: Can use all 6 Ammo in a clip to empower a bullet charges with a healing aura.
Make ranged attack with weapon at target you want to heal. On hit roll damage and apply that healing to target.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow
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